private void showInventory()
{
txtPnlItemsId1.text = "";
txtPnlItemsId2.text = "";
txtPnlItemsId3.text = "";
txtPnlItemsId4.text = "";
txtPnlItemsAmount1.text = "";
txtPnlItemsAmount2.text = "";
txtPnlItemsAmount3.text = "";
txtPnlItemsAmount4.text = "";
txtPnlItems1.text = "";
txtPnlItems2.text = "";
txtPnlItems3.text = "";
txtPnlItems4.text = "";
for (int i = 0; i < Spil.PlayerData.Inventory.Items.Count; i++)
{
if (i >= pnlItemsCurrentPage * 4 && i < (pnlItemsCurrentPage + 1) * 4)
{
if (i % 4 == 0)
{
txtPnlItemsId1.text = "Id: " + Spil.PlayerData.Inventory.Items[i].Id.ToString();
txtPnlItemsAmount1.text = "X: " + Spil.PlayerData.Inventory.Items[i].Amount.ToString();
txtPnlItems1.text = Spil.PlayerData.Inventory.Items[i].Name;
}
if (i % 4 == 1)
{
txtPnlItemsId2.text = "Id: " + Spil.PlayerData.Inventory.Items[i].Id.ToString();
txtPnlItemsAmount2.text = "X: " + Spil.PlayerData.Inventory.Items[i].Amount.ToString();
txtPnlItems2.text = Spil.PlayerData.Inventory.Items[i].Name;
}
if (i % 4 == 2)
{
txtPnlItemsId3.text = "Id: " + Spil.PlayerData.Inventory.Items[i].Id.ToString();
txtPnlItemsAmount3.text = "X: " + Spil.PlayerData.Inventory.Items[i].Amount.ToString();
txtPnlItems3.text = Spil.PlayerData.Inventory.Items[i].Name;
}
if (i % 4 == 3)
{
txtPnlItemsId4.text = "Id: " + Spil.PlayerData.Inventory.Items[i].Id.ToString();
txtPnlItemsAmount4.text = "X: " + Spil.PlayerData.Inventory.Items[i].Amount.ToString();
txtPnlItems4.text = Spil.PlayerData.Inventory.Items[i].Name;
}
}
}
}