EnemySight.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
    void Update()
    {
        // If the last global sighting of the player has changed...
        if (lastPlayerSighting.position != previousSighting)
            // ... then update the personal sighting to be the same as the global sighting.
            personalLastSighting = lastPlayerSighting.position;

        // Set the previous sighting to the be the sighting from this frame.
        previousSighting = lastPlayerSighting.position;

        // If the player is alive...
        //if (playerHealth.health > 0f)
        //    // ... set the animator parameter to whether the player is in sight or not.
        //    anim.SetBool(hash.playerInSightBool, playerInSight);
        //else
        //    // ... set the animator parameter to false.
        //    anim.SetBool(hash.playerInSightBool, false);
    }