EnemySight.OnTriggerExit C# (CSharp) Method

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other Collider
return void
    void OnTriggerExit(Collider other)
    {
        // If the player leaves the trigger zone...
        if (other.gameObject == player)
            // ... the player is not in sight.
            playerInSight = false;
    }