bool Generate()
{
//GameObject player = GameObject.FindGameObjectWithTag("Player");
//Debug.Log ("Generating enemies");
GameObject wg = GameObject.Find ("WaypointManager");
if (wg == null)
{
Debug.Log ("WaypointGenerator not found");
}
var sources = wg.GetComponent<WaypointManager>().pathNodes;
if (sources == null || sources.Count == 0)
return false;
int index1 = 0;
int counter = 0;
do {
index1 = UnityEngine.Random.Range(0, sources.Count-1);
} while (sources[index1]/*.GetComponent<PathNode>()*/.connections.Count >= 3 /*&& Vector3.Distance(PathNodeTester.sources[index1].position, player.transform.position) < 8*/);
for (int i = 0; i < numberToGenerate; i++)
{
//GameObject go = new GameObject("enemy"+i); /*GameObject.CreatePrimitive(PrimitiveType.Sphere)*/;
/*GameObject enemyBot = GameObject.FindGameObjectWithTag("EnemyBot");
MeshFilter[] filters = enemyBot.GetComponentsInChildren<MeshFilter>();
int counter = 0;
foreach (var filter in filters)
{
var mesh = filter.mesh;
GameObject child = new GameObject("child" + counter);
child.AddComponent<MeshFilter>();
child.GetComponent<MeshFilter>().mesh = mesh;
child.transform.parent = go.transform;
counter++;
}*/
GameObject go = (GameObject) Instantiate(/*GameObject.FindGameObjectWithTag("EnemyBot")*/enemyPrefab, new Vector3(0.0f, 0.5f, 0.0f), Quaternion.identity);
//go.GetComponent<MeshFilter>().mesh = enemyBot.GetComponent<MeshFilter>().sharedMesh;
go.name = "enemy_" + counter;
go.transform.localScale = new Vector3(2.0f, 2.0f, 2.0f);
//go.transform.position = new Vector3(0.0f, 0.5f, 0.0f);
go.transform.position = sources[index1]./*GetComponent<PathNode>().*/Position + new Vector3(0f, 0.5f, 0f);
go.transform.eulerAngles = new Vector3(270, 0, 0);
go.AddComponent<EnemyController>();
//GameObject explosion = (GameObject) Instantiate(explosionPrefab, new Vector3(0.0f, 0.5f, 0.0f), Quaternion.identity);
//explosion.transform.parent = go.transform;
//go.GetComponent<EnemyController>().explosion = explosion;
go.GetComponent<EnemyController>().parent = go;
go.GetComponent<EnemyController>().id = i;
go.GetComponent<BoxCollider>().enabled = false;
//go.GetComponent<EnemyController>().startIndex = index1;
enemies.Add(go);
counter++;
}
return true;
}