void Start()
{
// if you plan on listening to the spawn/despawn events, Start is a good time to add your listeners.
TrashMan.recycleBinForGameObject( cubePrefab ).onSpawnedEvent += go => Debug.Log( "spawned object: " + go );
TrashMan.recycleBinForGameObject( cubePrefab ).onDespawnedEvent += go => Debug.Log( "DEspawned object: " + go );
}