DemoUI.CreateCanvas C# (CSharp) Method

CreateCanvas() public method

public CreateCanvas ( ) : void
return void
    void CreateCanvas()
    {
        if( !_didCreateUiStuff )
        {
            _didCreateUiStuff = true;

            //Create the UI canvas game object
            canvasRoot = new GameObject( "Canvas" );
            var canvas = canvasRoot.AddComponent<Canvas>();
            canvas.renderMode = RenderMode.ScreenSpaceOverlay;
            var cs = canvasRoot.AddComponent<CanvasScaler>();
            cs.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
            cs.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
            cs.referenceResolution = new Vector2(800,600);

            //create our ui prefab
            uiPrefab = new GameObject( "UItext" );
            uiPrefab.transform.position = new Vector3( 1000, 10000 );
            var txt = uiPrefab.AddComponent<Text>();
            txt.font = Resources.GetBuiltinResource( typeof( Font ), "Arial.ttf" ) as Font;
            txt.text = "Some text";
            txt.horizontalOverflow = HorizontalWrapMode.Overflow;
            txt.color = Color.white;
            txt.resizeTextForBestFit = true;

            // Make a recycle bin for it
            var recycleBin = new TrashManRecycleBin()
            {
                prefab = uiPrefab
            };
            TrashMan.manageRecycleBin( recycleBin );
        }
    }