CrowdControllable.addSnare C# (CSharp) Method

addSnare() public method

public addSnare ( float duration ) : void
duration float
return void
    public void addSnare(float duration)
    {
        if (canSnare == true)
        {
            Effect newSnare = new Effect(1, duration);
            snares.Add(newSnare);
            isSnared = true;

            floatText.GetComponent<TextMesh>().text = "Snared!";
            Instantiate(floatText, effectPosition, Quaternion.identity);
        }
    }