void SetTransformRagdoll(GameObject ragdoll)
{
Transform[] currentTransform = this.GetComponentsInChildren<Transform>();
Transform[] ragdollTranform = ragdoll.GetComponentsInChildren<Transform>();
for (int i = 0; i < currentTransform.Length; i++)
{
for (int j = 0; j < ragdollTranform.Length; j++)
{
if (currentTransform[i].name.GetHashCode() == ragdollTranform[j].name.GetHashCode())
{
ragdollTranform[j].position = currentTransform[i].position;
ragdollTranform[j].rotation = currentTransform[i].rotation;
}
}
}
}
#region ClientRPC