void OnTriggerExit(Collider other)
{
IControllerPlayer enemy = other.gameObject.GetComponent<IControllerPlayer>();
if (enemy != null || /*enemy is ControllerPlayerWheels || enemy is ControllerSpiderMech ||*/ other.tag == "Enemy")
{
if (NearEnemies.Contains(enemy))
this.NearEnemies.Remove(enemy);
if (animator.GetBool(toChaseHash) && NearEnemies.Count == 0)
{
AI.enabled = false;
RVOController.Move(Vector3.zero);
animator.SetBool(toChaseHash, false);
}
}
}