protected void ResetProjection()
{
Viewport viewport = graphics.GraphicsDevice.Viewport;
// Set the Projection Matrix
effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4,
(float)viewport.Width / viewport.Height,
0.1f,
100.0f);
_buttonTop = GraphicsDevice.Viewport.Width - 80;
}