Universe.Physics.ConvexDecompositionDotNet.float4x4.MatrixRotationZ C# (CSharp) Method

MatrixRotationZ() public static method

public static MatrixRotationZ ( float angle_radians ) : float4x4
angle_radians float
return float4x4
        public static float4x4 MatrixRotationZ(float angle_radians)
        {
            float s = (float)Math.Sin(angle_radians);
            float c = (float)Math.Cos(angle_radians);
            return new float4x4(c, s, 0, 0, -s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
        }
        public static float4x4 MatrixLookAt(float3 eye, float3 at, float3 up)