Universe.Physics.BulletSPlugin.BSShapeGImpact.GetReference C# (CSharp) Method

GetReference() public method

public GetReference ( BSScene pPhysicsScene, BSPhysObject pPrim ) : BSShape
pPhysicsScene BSScene
pPrim BSPhysObject
return BSShape
        public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim)
        {
            BSShape ret;
            // If the underlying shape is native, the actual shape has not been build (waiting for asset)
            //      and we must create a copy of the native shape since they are never shared.
            if (physShapeInfo.HasPhysicalShape && physShapeInfo.isNativeShape)
            {
                // TODO: decide when the native shapes should be freed, Check in Dereference?
                ret = BSShapeNative.GetReference(pPhysicsScene, pPrim, BSPhysicsShapeType.SHAPE_BOX,
                    FixedShapeKey.KEY_BOX);
            }
            else
            {
                // Another reference to this hsape is just counted.
                IncrementReference();
                ret = this;
            }
            return ret;
        }

Same methods

BSShapeGImpact::GetReference ( BSScene physicsScene, bool forceRebuild, BSPhysObject prim ) : BSShape