Universe.Physics.BulletSPlugin.BSShapeGImpact.Dereference C# (CSharp) Method

Dereference() public method

public Dereference ( BSScene physicsScene ) : void
physicsScene BSScene
return void
        public override void Dereference(BSScene physicsScene)
        {
            lock (GImpacts)
            {
                DecrementReference();
                physicsScene.DetailLog("{0},BSShapeGImpact.Dereference,shape={1}", BSScene.DetailLogZero, this);
                // TODO: schedule aging and destruction of unused meshes.
            }
        }