UnityTest.IntegrationTestsRunnerWindow.RunTests C# (CSharp) Method

RunTests() private method

private RunTests ( IList tests ) : void
tests IList
return void
        private void RunTests(IList<ITestComponent> tests)
        {
            if (!tests.Any() || EditorApplication.isCompiling || EditorApplication.isPlayingOrWillChangePlaymode)
                return;
            FocusWindowIfItsOpen(GetType());

            var testComponents = tests.Where(t => t is TestComponent).Cast<TestComponent>().ToList();
            var dynaminTests = testComponents.Where(t => t.dynamic).ToList();
            m_DynamicTestsToRun = dynaminTests.Select(c => c.dynamicTypeName).ToList();
            testComponents.RemoveAll(dynaminTests.Contains);

            m_TestsToRun = testComponents.Select( tc => tc.gameObject ).ToList();

            m_ReadyToRun = true;
            TestComponent.DisableAllTests();

            EditorApplication.isPlaying = true;
        }