static int ToString(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Color32 obj = (UnityEngine.Color32)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color32));
string o = obj.ToString();
LuaDLL.lua_pushstring(L, o);
return(1);
}
else if (count == 2)
{
UnityEngine.Color32 obj = (UnityEngine.Color32)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color32));
string arg0 = ToLua.CheckString(L, 2);
string o = obj.ToString(arg0);
LuaDLL.lua_pushstring(L, o);
return(1);
}
else
{
return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Color32.ToString"));
}
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}