private static WriteAngle ( NetworkWriter writer, float angle, CompressionSyncMode compression ) : void | ||
writer | NetworkWriter | |
angle | float | |
compression | CompressionSyncMode | |
return | void |
private static void WriteAngle(NetworkWriter writer, float angle, CompressionSyncMode compression)
{
if (compression != CompressionSyncMode.None)
{
if (compression == CompressionSyncMode.Low)
{
writer.Write((short) angle);
}
else if (compression == CompressionSyncMode.High)
{
writer.Write((short) angle);
}
}
else
{
writer.Write(angle);
}
}