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UnityEditor
ShaderUtil
INTERNAL_set_rawViewportRect
UnityEditor.ShaderUtil.INTERNAL_set_rawViewportRect C# (CSharp) Method
ShaderUtil Class Documentation
Datei anzeigen
Open project: CarlosHBC/UnityDecompiled
INTERNAL_set_rawViewportRect()
private
method
private
INTERNAL_set_rawViewportRect
(
Rect
&
value
) :
void
value
UnityEngine.Rect
return
void
private static extern void INTERNAL_set_rawViewportRect(ref Rect value); /// <summary>
ShaderUtil
AddNewShaderToCollection
ApplyMaterialPropertyBlockToMaterialProperty
ApplyMaterialPropertyToMaterialPropertyBlock
ApplyProperty
CalculateFogStrippingFromCurrentScene
CalculateLightmapStrippingFromCurrentScene
ClearCurrentShaderVariantCollection
CreateShaderAsset
DoesIgnoreProjector
FetchCachedErrors
GetAvailableShaderCompilerPlatforms
GetComboCount
GetComputeShaderErrorCount
GetComputeShaderErrors
GetCurrentShaderVariantCollectionShaderCount
GetCurrentShaderVariantCollectionVariantCount
GetDependency
GetLOD
GetMaterialProperties
GetMaterialProperty
GetMaterialProperty_Index
GetMaterialRawRenderQueue
GetPropertyCount
GetPropertyDescription
GetPropertyName
GetPropertyType
GetRangeLimits
GetRenderQueue
GetShaderErrorCount
GetShaderErrors
GetShaderPropertyAttributes
GetShaderVariantEntries
GetTexDim
GetTextureBindingIndex
HasFixedFunctionShaders
HasInstancing
HasShaderSnippets
HasShadowCasterPass
HasSurfaceShaders
HasTangentChannel
INTERNAL_get_rawScissorRect
INTERNAL_get_rawViewportRect
INTERNAL_set_rawScissorRect
INTERNAL_set_rawViewportRect
IsShaderPropertyHidden
MaterialsUseInstancingShader
OpenCompiledComputeShader
OpenCompiledShader
OpenGeneratedFixedFunctionShader
OpenParsedSurfaceShader
OpenShaderCombinations
OpenShaderSnippets
OpenSystemShaderIncludeError
RecreateGfxDevice
RecreateSkinnedMeshResources
ReloadAllShaders
SaveCurrentShaderVariantCollection
UpdateShaderAsset