protected void ShowLobbySlots()
{
NetworkLobbyManager target = base.target as NetworkLobbyManager;
if (target != null)
{
this.ShowSlots = EditorGUILayout.Foldout(this.ShowSlots, "LobbySlots");
if (this.ShowSlots)
{
EditorGUI.indentLevel++;
foreach (NetworkLobbyPlayer player in target.lobbySlots)
{
if (player != null)
{
EditorGUILayout.ObjectField("Slot " + player.slot, player.gameObject, typeof(UnityEngine.Object), true, new GUILayoutOption[0]);
}
}
EditorGUI.indentLevel--;
}
}
}
}