internal static void ImportRaw()
{
string saveLocation = EditorUtility.OpenFilePanel("Import Raw Heightmap", "", "raw");
if (saveLocation != "")
{
ImportRawHeightmap wizard = TerrainWizard.DisplayTerrainWizard <ImportRawHeightmap>("Import Heightmap", "Import");
wizard.InitializeImportRaw(GetActiveTerrain(), saveLocation);
}
}