UnityEditor.GameObjectInspector.RegisterNewComponents C# (CSharp) Method

RegisterNewComponents() private method

private RegisterNewComponents ( List newHierarchy, List hierarchy ) : void
newHierarchy List
hierarchy List
return void
        private void RegisterNewComponents(List<Object> newHierarchy, List<Object> hierarchy)
        {
            for (int i = newHierarchy.Count - 1; i >= 0; i--)
            {
                bool flag = false;
                Object obj2 = newHierarchy[i];
                for (int j = 0; j < hierarchy.Count; j++)
                {
                    if (hierarchy[j].GetInstanceID() == obj2.GetInstanceID())
                    {
                        flag = true;
                        break;
                    }
                }
                if (!flag)
                {
                    Undo.RegisterCreatedObjectUndo(newHierarchy[i], "Dangly component");
                }
            }
        }