UnityEditor.GameObjectInspector.DoTagsField C# (CSharp) Method

DoTagsField() private method

private DoTagsField ( GameObject go ) : void
go UnityEngine.GameObject
return void
        private void DoTagsField(GameObject go)
        {
            string tag = null;
            try
            {
                tag = go.tag;
            }
            catch (Exception)
            {
                tag = "Undefined";
            }
            EditorGUIUtility.labelWidth = s_Styles.tagFieldWidth;
            Rect totalPosition = GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.popup);
            EditorGUI.BeginProperty(totalPosition, GUIContent.none, this.m_Tag);
            EditorGUI.BeginChangeCheck();
            string str2 = EditorGUI.TagField(totalPosition, EditorGUIUtility.TempContent("Tag"), tag);
            if (EditorGUI.EndChangeCheck())
            {
                this.m_Tag.stringValue = str2;
                Undo.RecordObjects(base.targets, "Change Tag of " + this.targetTitle);
                foreach (Object obj2 in base.targets)
                {
                    (obj2 as GameObject).tag = str2;
                }
            }
            EditorGUI.EndProperty();
        }