UnityEditor.AssetServer.GetParentGUID C# (CSharp) Method

GetParentGUID() private method

private GetParentGUID ( string itemGUID, int changeset ) : string
itemGUID string
changeset int
return string
        public static extern string GetParentGUID(string itemGUID, int changeset);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

 private void AddAssetItem(string guid, string pathName, bool isDir, ChangeFlags changeFlags, int changeset)
 {
     if (pathName == string.Empty)
     {
         return;
     }
     if (isDir)
     {
         string str   = ParentViewFolder.MakeNiceName(pathName);
         int    index = ParentViewState.IndexOf(this.folders, str);
         if (index == -1)
         {
             ArrayUtility.Add <ParentViewFolder>(ref this.folders, new ParentViewFolder(str, guid, changeFlags));
         }
         else
         {
             this.folders[index].changeFlags = changeFlags;
             this.folders[index].guid        = guid;
         }
     }
     else
     {
         string           str1   = ParentViewFolder.MakeNiceName(FileUtil.DeleteLastPathNameComponent(pathName));
         string           str2   = pathName.Substring(pathName.LastIndexOf("/") + 1);
         int              index1 = ParentViewState.IndexOf(this.folders, str1);
         ParentViewFolder parentViewFolder;
         if (index1 == -1)
         {
             parentViewFolder = new ParentViewFolder(str1, AssetServer.GetParentGUID(guid, changeset));
             ArrayUtility.Add <ParentViewFolder>(ref this.folders, parentViewFolder);
         }
         else
         {
             parentViewFolder = this.folders[index1];
         }
         int index2 = ParentViewState.IndexOf(parentViewFolder.files, str2);
         if (index2 != -1)
         {
             if ((parentViewFolder.files[index2].changeFlags & ChangeFlags.Deleted) != ChangeFlags.None)
             {
                 return;
             }
             parentViewFolder.files[index2].guid        = guid;
             parentViewFolder.files[index2].changeFlags = changeFlags;
         }
         else
         {
             ArrayUtility.Add <ParentViewFile>(ref parentViewFolder.files, new ParentViewFile(str2, guid, changeFlags));
         }
     }
 }
All Usage Examples Of UnityEditor.AssetServer::GetParentGUID
AssetServer