UnityEditor.AssetModificationProcessorInternal.FileModeChanged C# (CSharp) Method

FileModeChanged() private static method

private static FileModeChanged ( string assets, FileMode mode ) : void
assets string
mode FileMode
return void
        private static void FileModeChanged(string[] assets, FileMode mode)
        {
            if (Provider.enabled && Provider.PromptAndCheckoutIfNeeded(assets, ""))
            {
                Provider.SetFileMode(assets, mode);
            }
        }