UHSampleGame.CoreObjects.Units.Unit.SetCurrentTile C# (CSharp) Method

SetCurrentTile() public method

public SetCurrentTile ( int tileID ) : void
tileID int
return void
        void SetCurrentTile(int tileID)
        {
            if (tileID == -1)
            {
                Health = 0;
                OnDied();
                return;
                //FIX THIS...........................
            }
            previousTileID = CurrentTileID;
            CurrentTileID = tileID;

            Unit unit = this;

            if (CurrentTileID != previousTileID)
            {
                TileMap.Tiles[previousTileID].RemoveUnit(ref unit);
                if (CurrentTileID == goalTileID)
                {
                    //Register Hit
                    if (PlayerCollection.AttackPlayer(PlayerToAttack))
                    {
                        gameOver = true;
                        return;
                    }
                    Vector3 nv = new Vector3();
                    nv.X = unit.Position.X;
                    nv.Y = unit.Position.Y + 1;
                    nv.Z = unit.Position.Z;
                    ProjectileManager.AddParticle(unit.Position, nv);
                    OnDied();
                }
                else
                {
                    PathLength = TileMap.Tiles[CurrentTileID].PathsInts[goalTileID].Count;
                    TileMap.Tiles[CurrentTileID].AddUnit(ref unit);

                }
                //CurrentTileID = currentTile.ID;
            }
        }

Same methods

Unit::SetCurrentTile ( Tile tile ) : void