private void SetFocalPointAndVelocity(Tile newTile)
{
focalTile = newTile;
focalPoint = focalTile.GetRandPoint();
velocity = new Vector3(focalPoint.X - position.X, focalPoint.Y-position.Y, focalPoint.Z - position.Z);
this.RotateY(velocity.Y);
velocity.Normalize();
Vector3.Multiply(velocity, 3);
}