public bool BuyItemOld(int price)
{
if (price == 0)
return true;
long num1 = 0L;
Item[] objArray = new Item[54];
for (int index = 0; index < 54; ++index)
{
objArray[index] = new Item();
objArray[index] = this.inventory[index].Clone();
if (this.inventory[index].itemId == 71)
num1 += (long)this.inventory[index].stack;
if (this.inventory[index].itemId == 72)
num1 += (long)(this.inventory[index].stack * 100);
if (this.inventory[index].itemId == 73)
num1 += (long)(this.inventory[index].stack * 10000);
if (this.inventory[index].itemId == 74)
num1 += (long)(this.inventory[index].stack * 1000000);
}
if (num1 < (long)price)
return false;
int num2 = price;
while (num2 > 0)
{
if (num2 >= 1000000)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].itemId == 74)
{
while (this.inventory[index].stack > 0 && num2 >= 1000000)
{
num2 -= 1000000;
--this.inventory[index].stack;
if (this.inventory[index].stack == 0)
this.inventory[index].itemId = 0;
}
}
}
}
if (num2 >= 10000)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].itemId == 73)
{
while (this.inventory[index].stack > 0 && num2 >= 10000)
{
num2 -= 10000;
--this.inventory[index].stack;
if (this.inventory[index].stack == 0)
this.inventory[index].itemId = 0;
}
}
}
}
if (num2 >= 100)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].itemId == 72)
{
while (this.inventory[index].stack > 0 && num2 >= 100)
{
num2 -= 100;
--this.inventory[index].stack;
if (this.inventory[index].stack == 0)
this.inventory[index].itemId = 0;
}
}
}
}
if (num2 >= 1)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].itemId == 71)
{
while (this.inventory[index].stack > 0 && num2 >= 1)
{
--num2;
--this.inventory[index].stack;
if (this.inventory[index].stack == 0)
this.inventory[index].itemId = 0;
}
}
}
}
if (num2 > 0)
{
int index1 = -1;
for (int index2 = 53; index2 >= 0; --index2)
{
if (this.inventory[index2].itemId == 0 || this.inventory[index2].stack == 0)
{
index1 = index2;
break;
}
}
if (index1 >= 0)
{
bool flag = true;
if (num2 >= 10000)
{
for (int index2 = 0; index2 < 58; ++index2)
{
if (this.inventory[index2].itemId == 74 && this.inventory[index2].stack >= 1)
{
--this.inventory[index2].stack;
if (this.inventory[index2].stack == 0)
this.inventory[index2].itemId = 0;
this.inventory[index1].SetDefaults(73, false);
this.inventory[index1].stack = 100;
flag = false;
break;
}
}
}
else if (num2 >= 100)
{
for (int index2 = 0; index2 < 54; ++index2)
{
if (this.inventory[index2].itemId == 73 && this.inventory[index2].stack >= 1)
{
--this.inventory[index2].stack;
if (this.inventory[index2].stack == 0)
this.inventory[index2].itemId = 0;
this.inventory[index1].SetDefaults(72, false);
this.inventory[index1].stack = 100;
flag = false;
break;
}
}
}
else if (num2 >= 1)
{
for (int index2 = 0; index2 < 54; ++index2)
{
if (this.inventory[index2].itemId == 72 && this.inventory[index2].stack >= 1)
{
--this.inventory[index2].stack;
if (this.inventory[index2].stack == 0)
this.inventory[index2].itemId = 0;
this.inventory[index1].SetDefaults(71, false);
this.inventory[index1].stack = 100;
flag = false;
break;
}
}
}
if (flag)
{
if (num2 < 10000)
{
for (int index2 = 0; index2 < 54; ++index2)
{
if (this.inventory[index2].itemId == 73 && this.inventory[index2].stack >= 1)
{
--this.inventory[index2].stack;
if (this.inventory[index2].stack == 0)
this.inventory[index2].itemId = 0;
this.inventory[index1].SetDefaults(72, false);
this.inventory[index1].stack = 100;
flag = false;
break;
}
}
}
if (flag && num2 < 1000000)
{
for (int index2 = 0; index2 < 54; ++index2)
{
if (this.inventory[index2].itemId == 74 && this.inventory[index2].stack >= 1)
{
--this.inventory[index2].stack;
if (this.inventory[index2].stack == 0)
this.inventory[index2].itemId = 0;
this.inventory[index1].SetDefaults(73, false);
this.inventory[index1].stack = 100;
break;
}
}
}
}
}
else
{
for (int index2 = 0; index2 < 54; ++index2)
this.inventory[index2] = objArray[index2].Clone();
return false;
}
}
}
return true;
}