/ Name of the spectator server. (Only used if spectator port is nonzero.)
/
/ @see k_cbMaxGameServerMapName
public static void SetSpectatorServerName(string pszSpectatorServerName) { InteropHelp.TestIfAvailableGameServer(); using (var pszSpectatorServerName2 = new InteropHelp.UTF8StringHandle(pszSpectatorServerName)) { NativeMethods.ISteamGameServer_SetSpectatorServerName(pszSpectatorServerName2); } }