/ If your game is a "mod," pass the string that identifies it. The default is an empty string, meaning
/ this application is the original game, not a mod.
/
/ @see k_cbMaxGameServerGameDir
public static void SetModDir(string pszModDir) { InteropHelp.TestIfAvailableGameServer(); using (var pszModDir2 = new InteropHelp.UTF8StringHandle(pszModDir)) { NativeMethods.ISteamGameServer_SetModDir(pszModDir2); } }