private ISteamGameServerUGC_GetSubscribedItems ( [ pvecPublishedFileID, uint cMaxEntries ) : uint | ||
pvecPublishedFileID | [ | |
cMaxEntries | uint | |
return | uint |
public static extern uint ISteamGameServerUGC_GetSubscribedItems([In, Out] PublishedFileId_t[] pvecPublishedFileID, uint cMaxEntries);