void OnEnable(){
//Debug.Log("SpoutReceiver.OnEnable");
//Add the listener immediately to get the events when Unity starts and the Spout plugin initialize.
//Otherwise the external Spout Senders have to start afterwards to trigger the native plugin events
Spout.instance.addListener(TexShared,TexStopped);
#if UNITY_EDITOR
if(!Application.isPlaying){
UnityEditor.EditorApplication.update -= _Update;
UnityEditor.EditorApplication.update += _Update;
}
#endif
_receiverIsReady = false;
_startUpFrameCount = 0;
if(!_startupDelay)_ForceTextureUpdate();
}