void OnDisable(){
//Debug.Log("SpoutReceiver.OnDisable");
#if UNITY_EDITOR
UnityEditor.EditorApplication.update -= _Update;
#endif
_receiverIsReady = false;
_startUpFrameCount = 0;
Spout.removeListener(TexShared,TexStopped);
texture = null;
GC.Collect();
}