SadConsoleEditor.Editors.SceneEditor.Load C# (CSharp) Method

Load() public method

public Load ( string file, FileLoaders loader ) : void
file string
loader FileLoaders
return void
        public void Load(string file, FileLoaders.IFileLoader loader)
        {
            ClearEntities();
            ClearZones();
            ClearHotspots();

            if (loader is FileLoaders.Scene)
            {
                var scene = (SadConsole.Game.Scene)loader.Load(file);
                textSurface = scene.BackgroundSurface;
                consoleWrapper.TextSurface = textSurface;

                foreach (var item in scene.Objects)
                    LoadEntity(item);

                foreach (var zone in scene.Zones)
                    LoadZone(zone);

                foreach (var spot in scene.Hotspots)
                    LoadHotspot(spot);

                if (EditorConsoleManager.ActiveEditor == this)
                    EditorConsoleManager.UpdateBorder(consoleWrapper.Position);
            }

            textSurface.Font = Settings.Config.ScreenFont;
            Title = Path.GetFileName(file);

            // Update the layer management panel
            layerManagementPanel.SetLayeredTextSurface(textSurface);
        }

Usage Example

Beispiel #1
0
        private void LoadEditor(string file, FileLoaders.IFileLoader loader)
        {
            Editors.IEditor editor = null;

            if (loader is FileLoaders.LayeredSurface || loader is FileLoaders.BasicSurface)
            {
                editor = new Editors.LayeredConsoleEditor();
                AddEditor(editor, false);
                editor.Load(file, loader);
            }
            else if (loader is FileLoaders.GameObject)
            {
                editor = new Editors.GameObjectEditor();
                AddEditor(editor, false);
                editor.Load(file, loader);
            }
            else if (loader is FileLoaders.Scene)
            {
                editor = new Editors.SceneEditor();
                AddEditor(editor, false);
                editor.Load(file, loader);
            }
            if (editor != null)
            {
                //editor.RenderedConsole.TextSurface.RenderArea = new Rectangle(0, 0, InnerEmptyBounds.Width, InnerEmptyBounds.Height);
                ChangeActiveEditor(editor);
            }

            topBarPane.IsVisible = true;
            ToolsPane.IsVisible  = true;
        }
All Usage Examples Of SadConsoleEditor.Editors.SceneEditor::Load