public void updateGimbalRotation(Vector3 worldAxis, float newRotation)
{
//MonoBehaviour.print("updating rotation for angle: " + newRotation);
Transform modelGimbalTransform = getGimbalTransform();
modelGimbalTransform.localRotation = gimbalDefaultOrientation;
modelGimbalTransform.Rotate(worldAxis, -newRotation, Space.World);
}