void Render(Sprite sprite, SystemManagers managers, SpriteRenderer spriteRenderer)
{
var texture = sprite.Texture;
var sourceRectangle = sprite.EffectiveRectangle;
if (sprite.AtlasedTexture != null) texture = sprite.AtlasedTexture.Texture;
Sprite.Render(managers, spriteRenderer, sprite, texture, sprite.Color,
sourceRectangle, sprite.FlipHorizontal, sprite.FlipVertical, sprite.Rotation, treat0AsFullDimensions:false);
}