public void LoadAtlasedTexture(string valueAsString, AtlasedTexture atlasedTexture)
{
//if made up of seperate textures
if (GetIfShouldUsePattern(valueAsString))
{
SetTexturesUsingPattern(valueAsString, SystemManagers.Default, true);
}
else //single texture
{
foreach (var sprite in mSprites)
{
sprite.AtlasedTexture = atlasedTexture;
}
}
}