Reactor.RMesh.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
        public override void Update()
        {
            //_objectMatrix = BuildRotationMatrix(_objectMatrix);
            //_objectMatrix.Translation = _position;
            //_model.CopyAbsoluteBoneTransformsTo(_transforms);
            //_objectMatrix = BuildRotationMatrix(_objectMatrix);

            //_objectMatrix = BuildScalingMatrix(_objectMatrix);
            //_objectMatrix = _transforms[_model.Meshes[0].ParentBone.Index] * _objectMatrix;
            base.Quaternion = Quaternion.CreateFromRotationMatrix(base.Matrix);
        }