protected override void LoadContent()
{
// Load debug content.
SpriteBatch = new SpriteBatch(GraphicsDevice);
DebugFont = Game.Content.Load<SpriteFont>(debugFont);
// Create white texture.
WhiteTexture = new Texture2D(GraphicsDevice, 1, 1);
Color[] whitePixels = new Color[] { Color.White };
WhiteTexture.SetData<Color>(whitePixels);
base.LoadContent();
}