private void SetDirectionVectors()
{
Dir_Vectors[0] = Vector3.UnitX; //FORWARD
Dir_Vectors[1] = -Vector3.UnitX; //BACK
Dir_Vectors[2] = Vector3.UnitY; //LEFT
Dir_Vectors[3] = -Vector3.UnitY; //RIGHT
Dir_Vectors[4] = Vector3.UnitZ; //UP
Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD
Dir_Vectors[7] = -Vector3.UnitX; //BACK
}