OpenSim.Region.Framework.Scenes.ScenePresence.SetDirectionVectors C# (CSharp) Method

SetDirectionVectors() private method

private SetDirectionVectors ( ) : void
return void
        private void SetDirectionVectors()
        {
            Dir_Vectors[0] = Vector3.UnitX; //FORWARD
            Dir_Vectors[1] = -Vector3.UnitX; //BACK
            Dir_Vectors[2] = Vector3.UnitY; //LEFT
            Dir_Vectors[3] = -Vector3.UnitY; //RIGHT
            Dir_Vectors[4] = Vector3.UnitZ; //UP
            Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
            Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
            Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD
            Dir_Vectors[7] = -Vector3.UnitX; //BACK
        }
ScenePresence