public ChildAgentDataUpdate ( |
||
cAgentData | ||
return | void |
public void ChildAgentDataUpdate(AgentData cAgentData)
{
//m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
if (!IsChildAgent)
return;
CopyFrom(cAgentData);
}
ScenePresence::ChildAgentDataUpdate ( |