public PhysicsOutOfBounds ( Vector3 pos ) : void | ||
pos | Vector3 | |
return | void |
public void PhysicsOutOfBounds(Vector3 pos)
{
m_log.Error("[PHYSICS]: Physical Object went out of bounds.");
RemFlag(PrimFlags.Physics);
DoPhysicsPropertyUpdate(false, true);
//m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}