public GetPlayer ( OpenRA runtimePlayer ) : |
||
runtimePlayer | OpenRA | |
return |
public Player GetPlayer(OpenRA.Player runtimePlayer)
{
Player player;
playersByRuntime.TryGetValue(runtimePlayer, out player);
return player;
}
public void OnPlayerWinStateChanged(Player player) { var pi = gameInfo.GetPlayer(player); if (pi != null) { pi.Outcome = player.WinState; pi.OutcomeTimestampUtc = DateTime.UtcNow; } }