public static GameInformation Deserialize(string data)
{
try
{
var info = new GameInformation();
var nodes = MiniYaml.FromString(data);
foreach (var node in nodes)
{
var keyParts = node.Key.Split('@');
switch (keyParts[0])
{
case "Root":
FieldLoader.Load(info, node.Value);
break;
case "Player":
info.Players.Add(FieldLoader.Load<Player>(node.Value));
break;
}
}
return info;
}
catch (YamlException)
{
Log.Write("debug", "GameInformation deserialized invalid MiniYaml:\n{0}".F(data));
throw;
}
}