private void UpdateCreateInventoryItemHandler(Packet packet, Simulator simulator)
{
UpdateCreateInventoryItemPacket reply = packet as UpdateCreateInventoryItemPacket;
foreach (UpdateCreateInventoryItemPacket.InventoryDataBlock dataBlock in reply.InventoryData)
{
if (dataBlock.InvType == (sbyte)InventoryType.Folder)
{
Logger.Log("Received InventoryFolder in an UpdateCreateInventoryItem packet, this should not happen!",
Helpers.LogLevel.Error, _Client);
continue;
}
InventoryItem item = CreateInventoryItem((InventoryType)dataBlock.InvType,dataBlock.ItemID);
item.AssetType = (AssetType)dataBlock.Type;
item.AssetUUID = dataBlock.AssetID;
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
item.CreatorID = dataBlock.CreatorID;
item.Description = Utils.BytesToString(dataBlock.Description);
item.Flags = dataBlock.Flags;
item.GroupID = dataBlock.GroupID;
item.GroupOwned = dataBlock.GroupOwned;
item.Name = Utils.BytesToString(dataBlock.Name);
item.OwnerID = dataBlock.OwnerID;
item.ParentUUID = dataBlock.FolderID;
item.Permissions = new Permissions(
dataBlock.BaseMask,
dataBlock.EveryoneMask,
dataBlock.GroupMask,
dataBlock.NextOwnerMask,
dataBlock.OwnerMask);
item.SalePrice = dataBlock.SalePrice;
item.SaleType = (SaleType)dataBlock.SaleType;
/*
* When attaching new objects, an UpdateCreateInventoryItem packet will be
* returned by the server that has a FolderID/ParentUUID of zero. It is up
* to the client to make sure that the item gets a good folder, otherwise
* it will end up inaccesible in inventory.
*/
if (item.ParentUUID == UUID.Zero)
{
// assign default folder for type
item.ParentUUID = FindFolderForType(item.AssetType);
// send update to the sim
RequestUpdateItem(item);
}
// Update the local copy
_Store[item.UUID] = item;
// Look for an "item created" callback
ItemCreatedCallback createdCallback;
if (_ItemCreatedCallbacks.TryGetValue(dataBlock.CallbackID, out createdCallback))
{
_ItemCreatedCallbacks.Remove(dataBlock.CallbackID);
try { createdCallback(true, item); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, _Client, e); }
}
// TODO: Is this callback even triggered when items are copied?
// Look for an "item copied" callback
ItemCopiedCallback copyCallback;
if (_ItemCopiedCallbacks.TryGetValue(dataBlock.CallbackID, out copyCallback))
{
_ItemCopiedCallbacks.Remove(dataBlock.CallbackID);
try { copyCallback(item); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, _Client, e); }
}
//This is triggered when an item is received from a task
if (OnTaskItemReceived != null)
{
try { OnTaskItemReceived(item.UUID, dataBlock.FolderID, item.CreatorID, item.AssetUUID,
item.InventoryType); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, _Client, e); }
}
}
}