OpenBve.TrainManager.ApplyAirBrakeHandle C# (CSharp) Method

ApplyAirBrakeHandle() static private method

Moves the air brake handle to the specified state
static private ApplyAirBrakeHandle ( Train Train, AirBrakeHandleState State ) : void
Train Train The train
State AirBrakeHandleState The state
return void
		internal static void ApplyAirBrakeHandle(Train Train, AirBrakeHandleState State)
		{
			if (Train.Cars[Train.DriverCar].Specs.BrakeType == CarBrakeType.AutomaticAirBrake)
			{
				if (State != Train.Specs.AirBrake.Handle.Driver)
				{
					// sound when moved to service
					if (State == AirBrakeHandleState.Service)
					{
						Sounds.SoundBuffer buffer = Train.Cars[Train.DriverCar].Sounds.Brake.Buffer;
						if (buffer != null)
						{
							OpenBveApi.Math.Vector3 pos = Train.Cars[Train.DriverCar].Sounds.Brake.Position;
							Sounds.PlaySound(buffer, 1.0, 1.0, pos, Train, Train.DriverCar, false);
						}
					}
					// sound
					if ((int)State < (int)Train.Specs.AirBrake.Handle.Driver)
					{
						// brake release
						if ((int)State > 0)
						{
							// brake release (not min)
							Sounds.SoundBuffer buffer = Train.Cars[Train.DriverCar].Sounds.BrakeHandleRelease.Buffer;
							if (buffer != null)
							{
								OpenBveApi.Math.Vector3 pos = Train.Cars[Train.DriverCar].Sounds.BrakeHandleRelease.Position;
								Sounds.PlaySound(buffer, 1.0, 1.0, pos, Train, Train.DriverCar, false);
							}
						}
						else
						{
							// brake min
							Sounds.SoundBuffer buffer = Train.Cars[Train.DriverCar].Sounds.BrakeHandleMin.Buffer;
							if (buffer != null)
							{
								OpenBveApi.Math.Vector3 pos = Train.Cars[Train.DriverCar].Sounds.BrakeHandleMin.Position;
								Sounds.PlaySound(buffer, 1.0, 1.0, pos, Train, Train.DriverCar, false);
							}
						}
					}
					else if ((int)State > (int)Train.Specs.AirBrake.Handle.Driver)
					{
						// brake
						Sounds.SoundBuffer buffer = Train.Cars[Train.DriverCar].Sounds.BrakeHandleApply.Buffer;
						if (buffer != null)
						{
							OpenBveApi.Math.Vector3 pos = Train.Cars[Train.DriverCar].Sounds.BrakeHandleApply.Position;
							Sounds.PlaySound(buffer, 1.0, 1.0, pos, Train, Train.DriverCar, false);
						}
					}
					// apply
					Train.Specs.AirBrake.Handle.Driver = State;
					Game.AddBlackBoxEntry(Game.BlackBoxEventToken.None);
					// plugin
					if (Train.Plugin != null)
					{
						Train.Plugin.UpdatePower();
						Train.Plugin.UpdateBrake();
					}
				}
			}
		}
	}

Same methods

TrainManager::ApplyAirBrakeHandle ( Train Train, int RelativeDirection ) : void

Usage Example

Beispiel #1
0
        /// <summary>Jumps a train to a new station</summary>
        /// <param name="train">The train</param>
        /// <param name="stationIndex">The zero-based index of the station</param>
        internal static void JumpTrain(Train train, int stationIndex)
        {
            if (train == PlayerTrain)
            {
                for (int i = 0; i < ObjectManager.AnimatedWorldObjects.Length; i++)
                {
                    if (ObjectManager.AnimatedWorldObjects[i].FollowsTrack)
                    {
                        //Track followers should be reset if we jump between stations
                        ObjectManager.AnimatedWorldObjects[i].FrontAxleFollower.TrackPosition = ObjectManager.AnimatedWorldObjects[i].TrackPosition + ObjectManager.AnimatedWorldObjects[i].FrontAxlePosition;
                        ObjectManager.AnimatedWorldObjects[i].FrontAxleFollower.TrackPosition = ObjectManager.AnimatedWorldObjects[i].TrackPosition + ObjectManager.AnimatedWorldObjects[i].RearAxlePosition;
                        ObjectManager.AnimatedWorldObjects[i].FrontAxleFollower.UpdateWorldCoordinates(false);
                        ObjectManager.AnimatedWorldObjects[i].RearAxleFollower.UpdateWorldCoordinates(false);
                    }
                }
            }
            train.StationState = TrainStopState.Jumping;
            int stopIndex = Game.GetStopIndex(stationIndex, train.Cars.Length);

            if (stopIndex >= 0)
            {
                if (train == PlayerTrain)
                {
                    if (train.Plugin != null)
                    {
                        train.Plugin.BeginJump((OpenBveApi.Runtime.InitializationModes)Game.TrainStart);
                    }
                }
                for (int h = 0; h < train.Cars.Length; h++)
                {
                    train.Cars[h].Specs.CurrentSpeed = 0.0;
                }
                double d = Game.Stations[stationIndex].Stops[stopIndex].TrackPosition - train.Cars[0].FrontAxle.Follower.TrackPosition + train.Cars[0].FrontAxle.Position - 0.5 * train.Cars[0].Length;
                if (train == PlayerTrain)
                {
                    TrackManager.SuppressSoundEvents = true;
                }
                while (d != 0.0)
                {
                    double x;
                    if (Math.Abs(d) > 1.0)
                    {
                        x = (double)Math.Sign(d);
                    }
                    else
                    {
                        x = d;
                    }
                    for (int h = 0; h < train.Cars.Length; h++)
                    {
                        TrainManager.MoveCar(train, h, x, 0.0);
                    }
                    if (Math.Abs(d) >= 1.0)
                    {
                        d -= x;
                    }
                    else
                    {
                        break;
                    }
                }
                if (train == PlayerTrain)
                {
                    TrainManager.UnderailTrains();
                    TrackManager.SuppressSoundEvents = false;
                }
                if (train.Specs.CurrentEmergencyBrake.Driver)
                {
                    TrainManager.ApplyNotch(train, 0, false, 0, true);
                }
                else
                {
                    TrainManager.ApplyNotch(train, 0, false, train.Specs.MaximumBrakeNotch, false);
                    TrainManager.ApplyAirBrakeHandle(train, TrainManager.AirBrakeHandleState.Service);
                }
                if (Game.Sections.Length > 0)
                {
                    Game.UpdateSection(Game.Sections.Length - 1);
                }
                if (train == PlayerTrain)
                {
                    if (Game.CurrentScore.ArrivalStation <= stationIndex)
                    {
                        Game.CurrentScore.ArrivalStation = stationIndex + 1;
                    }
                }
                if (train == PlayerTrain)
                {
                    if (Game.Stations[stationIndex].ArrivalTime >= 0.0)
                    {
                        Game.SecondsSinceMidnight = Game.Stations[stationIndex].ArrivalTime;
                    }
                    else if (Game.Stations[stationIndex].DepartureTime >= 0.0)
                    {
                        Game.SecondsSinceMidnight = Game.Stations[stationIndex].DepartureTime - Game.Stations[stationIndex].StopTime;
                    }
                }
                for (int i = 0; i < train.Cars.Length; i++)
                {
                    train.Cars[i].Specs.AnticipatedLeftDoorsOpened  = Game.Stations[stationIndex].OpenLeftDoors;
                    train.Cars[i].Specs.AnticipatedRightDoorsOpened = Game.Stations[stationIndex].OpenRightDoors;
                }
                if (train == PlayerTrain)
                {
                    Game.CurrentScore.DepartureStation = stationIndex;
                    Game.CurrentInterface = Game.InterfaceType.Normal;
                    //Game.Messages = new Game.Message[] { };
                }
                ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
                TrainManager.UpdateTrainObjects(0.0, true);
                if (train == PlayerTrain)
                {
                    if (train.Plugin != null)
                    {
                        train.Plugin.EndJump();
                    }
                }
                train.StationState = TrainStopState.Pending;
            }
        }
All Usage Examples Of OpenBve.TrainManager::ApplyAirBrakeHandle