private static object ToUInt64(object value, BuiltInType sourceType)
{
// check for array conversions.
Array array = value as Array;
if (array != null)
{
ulong[] output = new ulong[array.Length];
for (int ii = 0; ii < array.Length; ii++)
{
output[ii] = (ulong)Cast(array.GetValue(ii), BuiltInType.UInt64);
}
return output;
}
// handle for supported conversions.
switch (sourceType)
{
case BuiltInType.UInt64:
{
return (ulong)value;
}
case BuiltInType.Boolean: return Convert.ToUInt64((bool)value);
case BuiltInType.SByte: return Convert.ToUInt64((sbyte)value);
case BuiltInType.Byte: return Convert.ToUInt64((byte)value);
case BuiltInType.Int16: return Convert.ToUInt64((short)value);
case BuiltInType.UInt16: return Convert.ToUInt64((ushort)value);
case BuiltInType.Int32: return Convert.ToUInt64((int)value);
case BuiltInType.UInt32: return Convert.ToUInt64((uint)value);
case BuiltInType.Int64: return Convert.ToUInt64((long)value);
case BuiltInType.Float: return Convert.ToUInt64((float)value);
case BuiltInType.Double: return Convert.ToUInt64((double)value);
case BuiltInType.String:
{
return XmlConvert.ToUInt64((string)value);
}
case BuiltInType.StatusCode:
{
return Convert.ToUInt64(((StatusCode)value).Code);
}
}
// conversion not supported.
return DBNull.Value;
}