private static object ToFloat(object value, BuiltInType sourceType)
{
// check for array conversions.
Array array = value as Array;
if (array != null)
{
float[] output = new float[array.Length];
for (int ii = 0; ii < array.Length; ii++)
{
output[ii] = (float)Cast(array.GetValue(ii), BuiltInType.Float);
}
return output;
}
// handle for supported conversions.
switch (sourceType)
{
case BuiltInType.Float:
{
return (float)value;
}
case BuiltInType.Boolean: return Convert.ToSingle((bool)value);
case BuiltInType.SByte: return Convert.ToSingle((sbyte)value);
case BuiltInType.Byte: return Convert.ToSingle((byte)value);
case BuiltInType.Int16: return Convert.ToSingle((short)value);
case BuiltInType.UInt16: return Convert.ToSingle((ushort)value);
case BuiltInType.Int32: return Convert.ToSingle((int)value);
case BuiltInType.UInt32: return Convert.ToSingle((uint)value);
case BuiltInType.Int64: return Convert.ToSingle((long)value);
case BuiltInType.UInt64: return Convert.ToSingle((ulong)value);
case BuiltInType.Double: return Convert.ToSingle((double)value);
case BuiltInType.String:
{
return XmlConvert.ToSingle((string)value);
}
}
// conversion not supported.
return DBNull.Value;
}