private void SendTeleportThisPlayer(Pos newPosition)
{
OldPosition = Position;
Position = newPosition;
newPosition.X = 64;
newPosition.Y = 64;
newPosition.Z = 64;
var p = new Packet {Id = PacketType.PositionAndOrientationTeleport};
p.AddVar(255);
p.AddVar(Position.X);
p.AddVar(Position.Y);
p.AddVar(Position.Z);
p.AddVar(Position.Yaw);
p.AddVar(Position.Pitch);
SendPacket(p);
}