private void SendSpawn(Player player)
{
Server.Log("Spawning " + player.UserId + " for " + UserId, LogTypesEnum.Debug);
var p = new Packet {Id = PacketType.SpawnPlayer};
p.AddVar(player.UserId);
p.AddVar(player.Username);
p.AddVar(player.Position.X);
p.AddVar(player.Position.Y);
p.AddVar(player.Position.Z);
p.AddVar(player.Position.Yaw);
p.AddVar(player.Position.Pitch);
SendPacket(p);
}