KinectWithVRServer.MainWindow.GenerateSkeletonDataGridData C# (CSharp) Method

GenerateSkeletonDataGridData() private method

private GenerateSkeletonDataGridData ( ) : void
return void
        private void GenerateSkeletonDataGridData()
        {
            int totalSkeletons = 0;

            for (int i = 0; i < server.kinects.Count; i++)
            {
                if (server.kinects[i].version == KinectVersion.KinectV1)
                {
                    if (((KinectV1Wrapper.Settings)server.serverMasterOptions.kinectOptionsList[i]).mergeSkeletons)
                    {
                        totalSkeletons += 6; //Each Kinect supports 6 people, but only 2 with full skeleton tracking
                    }
                }
                else if (server.kinects[i].version == KinectVersion.KinectV2)
                {
                    if (((KinectV2Wrapper.Settings)server.serverMasterOptions.kinectOptionsList[i]).mergeSkeletons)
                    {
                        totalSkeletons += 6;  //Each Kinect supports 6 people with full skeleton tracking
                    }
                }
                else if (server.kinects[i].version == KinectVersion.NetworkKinect)
                {
                    //TODO: Add the number of skeletons for each used networked kinect
                }
            }

            if (totalSkeletons > server.serverMasterOptions.mergedSkeletonOptions.individualSkeletons.Count) //Add skeleton settings
            {
                for (int i = server.serverMasterOptions.mergedSkeletonOptions.individualSkeletons.Count; i < totalSkeletons; i++)
                {
                    PerSkeletonSettings temp = new PerSkeletonSettings(); //Fill the skeleton information with the default settings
                    string tempServer = "Tracker" + i.ToString();
                    temp.skeletonNumber = i;
                    temp.serverName = tempServer;
                    temp.renderColor = AutoPickSkeletonRenderColor(i);
                    temp.useSkeleton = true;
                    temp.useRightHandGrip = true;
                    temp.rightGripServerName = tempServer;
                    temp.rightGripButtonNumber = 0;
                    temp.useLeftHandGrip = true;
                    temp.leftGripServerName = tempServer;
                    temp.leftGripButtonNumber = 1;
                    server.serverMasterOptions.mergedSkeletonOptions.individualSkeletons.Add(temp);
                }
            }
            else if (totalSkeletons < server.serverMasterOptions.mergedSkeletonOptions.individualSkeletons.Count) //Remove skeleton settings
            {
                for (int i = server.serverMasterOptions.mergedSkeletonOptions.individualSkeletons.Count - 1; i >= totalSkeletons; i--)
                {
                    server.serverMasterOptions.mergedSkeletonOptions.individualSkeletons.RemoveAt(i);
                }
            }
            SkeletonSettingsDataGrid.Items.Refresh();
        }
MainWindow