private void AddSkeletonTabItem(TabItem item, int kinectID)
{
bool added = false;
for (int j = 1; j < SkeletonsTabControl.Items.Count; j++)
{
if (GetSkeletonTabNumer((TabItem)SkeletonsTabControl.Items[j]) > kinectID)
{
SkeletonsTabControl.Items.Insert(j, item);
added = true;
break;
}
}
if (!added)
{
SkeletonsTabControl.Items.Add(item);
}
}